The short version. We don't sell your data, show ads or run analytics, and we have no servers of our own. Playing solo sends nothing to us. To let you play online with friends, the game uses Meta's platform (your Meta name, an ID Meta makes for this game, and Meta's invites so friends can join you) and Unity's online services (an anonymous player ID, your IP address and, if you use it, live voice). Voice goes live to the players in your game and is never recorded or stored by us. You can ask us to delete your data at any time, wherever you live, for free.
Who we are
"Moonrise Studios", "we" and "us" means the publisher of Moonrise Mini Golf (the "game"). This policy explains what data the game handles and why. For questions, or to use any of your rights, email moonrisestudiovr@gmail.com.
What the game collects and why
| Data | Where it comes from | What it's used for |
|---|---|---|
| Meta user ID (an ID Meta creates for this game only) and your Meta display name / username | The Meta Platform SDK, from the Meta account signed in on your headset |
|
| Your Meta block list (the IDs of people you've blocked) | The Meta Platform SDK | Honour your blocks: players you've blocked are muted for you. It is read on your headset and not sent anywhere. |
| Online-game presence and invites: while you're in an online game, that you're in an online round and that round's join code; and, when you accept an invite or join a friend, the round you're joining (its join code) | The game and the Meta Platform SDK (Meta's Group Presence, invite panel and deep links) | Let your Meta friends see you're in an online round and join you, and let you invite them: "Invite friends" opens Meta's own invite panel, and Meta delivers the invite. When you accept one, Meta opens the game with that round's join code so it can put you in the same round. The game doesn't read, store or show your friends list (Meta's panel does that). Your presence is cleared when you leave the online game, and none of this is stored by us. |
| Your add-on purchases: which add-on courses you own (for example Glowtown), and their prices in your currency | The Meta Platform SDK (in-app purchases), from your Meta account | Unlock the add-on courses you own and show their price on the course's portal. When you buy one, Meta's own checkout opens and Meta takes the payment: we never see your payment details, only whether you own the course. The game keeps no record of purchases (Meta does). |
| Anonymous online player ID | Unity Authentication, created the first time you host or join an online game. No email, password or name is attached, and it isn't linked to your Meta account by us. | Connect you to online games and to voice chat, and tell players apart within a game. |
| IP address and basic connection data | Your headset, when it connects to Unity's online services | Deliver online play. Unity's Relay and voice servers need your IP address to send game and voice data to you. Online, other players connect through the Relay, so they don't see your IP address. In a local-network game ("on this network"), devices connect directly and the host's local network address is shown to the people joining. |
| Live game data during an online game: the join code and session name, your head, hand, putter and ball positions, your ball style, strokes and scores | The game on each player's headset | Show each player's avatar, ball and score to the others in real time. It passes through Unity's Relay service and is not stored by us. |
| Voice audio, only if you use voice chat | Your headset's microphone. The game asks for microphone permission only when voice starts, and you can refuse, turn the microphone off in the game, or mute anyone at any time. | Sent live through Vivox, Unity's voice service, to the players in your game so you can talk while you play. Vivox also receives a generic device label ("Quest"), not your name. (The optional "Nearby" voice setting fades friends' voices with distance on your own headset; your position isn't sent to Vivox.) Vivox processes the audio in real time only to deliver it; we never record or store voice. |
| Reports you file: the player you report, the reason you pick, the optional note you type, and technical context (game version, and whether you were in an online game) | You, through the game's Report panel and Meta's report window | Review conduct and act on it. Reports are sent through Meta's reporting tools. Meta's report window may offer to attach a short recording; that's your choice, and Meta handles it. |
| Anonymous gameplay statistics, while "Share gameplay stats" is on (it is unless you turn it off): the courses and holes you play, your strokes and scores, how long rounds and holes take, where a ball leaves a course or lands in water, which lost balls you find, how far you got in the tutorial, whether you came back for a second session, how many players are in an online game and whether invites were opened or accepted, whether an add-on course's Get button was shown or tapped and whether the checkout finished (not what you paid or how), a few settings (such as your turning and movement style), your headset model and game version, and how smoothly the game runs (frame rates, and when the headset briefly loses sight of a controller) | The game, which sends them to Moonrise Studios; we store them in a spreadsheet on our Google account | Find holes that are too hard or don't work, courses that run slowly, and where new players get stuck, so we can fix them. We don't attach your name, username or Meta user ID to them, and they include nothing you say or type. Turn them off any time in the game's menu under Friends > Share gameplay stats; while it's off, nothing is sent. |
| Settings, personal bests and fit data: your preferences, tutorial progress, best scores, personal-best replays, ball style, your putter fit (controller positions saved when you fit the putter) and, if you run it, the hidden developer performance check's report (frame rates, no personal data), and a few play counts (rounds finished, days played and time played) the game uses to ask you for a store rating at most once, and the add-on courses you keep for having played them in their free launch window | The game | Remember your preferences and records, and ask you for a rating only once you've had time to enjoy the game (the rating window is Meta's). Stored only on your headset and never sent to us or anyone else. |
We don't collect your real name, email address, location, contacts or payment details. We don't use advertising tools, the only analytics are the anonymous gameplay statistics above (which you can turn off), and we don't build profiles about you. The game is free to play. Some courses are sold as add-ons through the Meta Horizon Store: Meta takes the payment, and we only learn which add-ons you own.
Service providers
- Meta Platforms Technologies: the Meta Horizon Store, the Meta Platform SDK (entitlement, identity, blocking, presence, invites and deep links, in-app purchases and checkout for add-on courses, and the store's rate-and-review window) and Meta's user-reporting tools. See Meta's Privacy Policy.
- Google: stores the anonymous gameplay statistics for us, in Google Sheets on our studio account. See Google's Privacy Policy.
- Unity Technologies: Unity Authentication (the anonymous player ID), Unity's multiplayer session and Relay services (online games) and Vivox (voice chat). The game doesn't send Unity hardware statistics or any other device information beyond what these online services need to connect you. See Unity's Privacy Policy.
These providers may process data in the United States and other countries. We share data with them only to run the features described above. We may also disclose information if the law requires it, or to protect people's safety.
Why we're allowed to use it
Where laws such as the GDPR apply, we rely on:
- providing the service you asked for: online play, voice chat, showing your name to the people you play with, and unlocking the add-on courses you own;
- legitimate interests: keeping play safe, handling reports and blocks, making sure the game was obtained from the store, and improving the game with anonymous gameplay statistics (which you can turn off);
- your consent: the microphone.
You can withdraw consent at any time by muting, turning the microphone off in the game, or turning off the microphone permission for the game in your headset's settings.
How long data is kept
- Game data, voice, names and IDs shared during a game: only while the game is running. We keep nothing afterwards, and voice is never stored.
- Players you met this session: kept in the game's memory until you close it, so you can still report them. Never written to disk.
- Anonymous online player ID: kept by Unity until it is deleted (see below).
- Reports: kept by Meta, and by us if we receive one, for as long as needed to review and act on it, then deleted.
- Anonymous gameplay statistics: kept in our own spreadsheet for up to 12 months. We look at them as totals and averages per course and hole.
- Settings, bests and fit data: on your headset until you uninstall the game.
How to delete your data
Anyone can ask us to delete their data, wherever they live, free of charge. Email moonrisestudiovr@gmail.com with the subject "Delete my data", and tell us your Meta username and roughly when you played online.
We hold no player data on servers of our own, so there is nothing of yours to delete on our side. We will ask Unity to delete the online data processed for the game (your anonymous player ID and anything linked to it), and point you to Meta for data Meta holds. We reply within 30 days. If something can't be deleted, for example because the law requires it to be kept, we'll tell you why.
Uninstalling the game deletes everything it stored on your headset, including the sign-in for your anonymous online player ID. Your Meta account data is managed by Meta: see Meta's privacy settings and tools.
Your other rights
Depending on where you live, you may have the right to access, correct or port your data, or to object to or restrict how it's used. Email us to use any of these rights. You may also complain to your local data-protection authority.
Children
The game is meant for players aged 13 and over. It isn't directed at children under 13, and we don't knowingly collect data from them. If you believe a child under 13 has used the online features, email us and we'll have the related data deleted.
Security
We keep data to a minimum and hold none on servers of our own. Our providers protect the data they process with industry-standard measures. No system is perfectly secure, so please tell us if you spot a problem.
Changes to this policy
If this policy changes, we'll update the date above and, for important changes, say so in the game's store listing or release notes.
Contact
Moonrise Studios · moonrisestudiovr@gmail.com